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Substance painter corona renderer
Substance painter corona renderer






substance painter corona renderer substance painter corona renderer

The high-res mesh is used to bake out the proper normal map information. The low-res mesh would be what you would paint inside Substance. Because of this, Substance can use a low res mesh, and a high-res mesh for painting. Once inside RizomUV, select the Load with UV import option.Ī lot of game companies use Substance Painter to build their textures for 3D models. fbx from Cinema 4D with the default settings. Disable subdivision surface on your model, then export as. Once you use RizomUV, you’ll find it’s a much easier/quicker experience. You can definitely use the tools within Cinema 4D, but they are a bit dated. I highly recommend RizomUV to unwrap your model. In order for textures to show up properly inside Substance Painter, the model first needs to be UV unwrapped. Prepare your 3D model for Substance Painter UV Unwrapping The model I’ll be using is a frame from a Glock handgun model: We’ll be using a scratched metal material used on a hard surface model. We’ll just drop a pre-built “smart” texture onto a 3D model and export the corresponding texture maps. This tutorial won’t focus on building an entire texture from start to finish inside Substance Painter. This tutorial will hopefully clear up some of the confusion that comes along with mapping the proper texture maps into their respective slots inside Corona. Creating textures in Substance Painter and bringing them into Corona for Cinema 4D is not such a straightforward process.








Substance painter corona renderer